3DIANIMATION
3D Character / Game Animation Training
Four Must have Animation books
01
In this book, which is based on his successful master classes held in the United States and across Europe, Williams provides the fundamental principles of animation that every animator, regardless of their level of expertise, needs to know. He encourages his readers to not only be creative but also believable and supports his ideas with hundreds of illustrations. By distilling the elements of the masters into a practical system, Williams has created a book that will become the standard reference for all types of animation, including professionals, students, and enthusiasts.
02
This is the most comprehensive book ever written on the subject. It tells the fascinating inside story by two long-term Disney animators about the gradual development of a relatively young and particularly American art form, which no other movie studio has been able to match.
03
Preston Blair's new edition of Cartoon Animation is a comprehensive guide for animators. The book covers various techniques including creating original cartoon characters, animating movements, and creating realistic mouth movements and facial expressions. It also provides expert advice and helpful drawings and diagrams for animators.
04
Timing for Animation has been a fundamental aspect of animation since its initial publication in 1981. This 40th-anniversary edition preserves the essence of the original while also enriching it with fresh visuals, techniques, and guidance from globally renowned animators. The book delves into timing not just in traditional animation but also in digital works.